I started my professional activity in the field of architectural visualization in 2008, and over the years I have mastered software such as 3ds Max, V-Ray, Corona Renderer, Lumion, and Photoshop. After gaining experience in visualization, I began creating and selling 3D products on international marketplaces. During this journey, I also acquired knowledge of software like Marvelous Designer, Substance Painter, Marmoset Toolbag, and others to expand my skill set.
In 2019, I focused on learning and producing PBR materials using Substance 3D Designer. Within a short period, I created nearly 1,000 high-quality materials for the TextureBox platform. This experience strengthened my expertise in procedural design and advanced material creation.
Currently, I am engaged in producing and selling 3D models, PBR materials, and textures on platforms such as 3dsky.org, BlenderKit, and ArtStation. In addition to marketplace sales, I also take on freelance projects involving 3D modeling, material design, UV unwrapping, and rendering. Alongside production, I create tutorials to share my knowledge and help students learn professional techniques in 3D art and material design.